Ghost Of Yotei Will Ditch Repetition For "Unique Experiences," Devs Say

Fans of Ghost of Tsushima got their wish for a follow-up game during Sony’s most recent State of Play. The next title, Ghost Of Yotei, is moving ahead with a new protagonist and a different setting. While there’s still a lot to be revealed about the game, the creative team behind Ghost Of Yotei wants players to know that this spiritual sequel won’t be as repetitive as the original title.

“One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over again,” creative director Jason Connell told The New York Times. “We wanted to balance against that and find unique experiences.”

Part of those unique experiences will involve the player exercising more control over the choices made by the game’s heroine, Atsu. Although the story is set centuries after Ghost of Tsushima, Atsu has assumed the Ghost persona as her own. Players will also get to decide how Atsu fights her battles, with the option of using traditional melee weapons or switching to firearms.

Nate Fox, the game’s other creative director, shared his desire to introduce a greater sense of danger to Ghost of Yotei that was inspired from Sucker Punch’s location scouting at Shiretoko National Park.

“Inside the park, you have to watch a video telling you about the dangers of bears,” recalled Fox. “Being in this incredibly beautiful park with jagged cliffs and water, yet all the time being aware there were dangerous bears, was electrifying… We strive to bring that into the video game–that feeling of danger.”

Ghost of Yotei doesn’t have a release date, but it will arrive on PlayStation 5 in 2025.

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